It took me a minute to get the point of this recent New Yorker cover:

…eventually, I figured it out: the cat is immersed in chasing the animated mice in the video game on the tablet. In the background, real mice are having a party. “When the cat’s away, the mice will play.” The cat’s body is not “away” – it’s in the same physical space as the mice — but its attention is not there; it’s captivated by the screen.
Everywhere we turn, people’s attention is on their screens instead of their immediate surroundings. Brilliantly designed digital clickbait has become our culture’s catnip.
My thoughts turn to one of my favorite paintings, “Children’s Games” (Brueghel, 1560):

As I noted in a post three years ago,[i] there are 80 different games portrayed here: playing with dolls, shooting water guns, wearing masks, climbing a fence, doing a handstand, Blind Man’s Bluff, making soap bubbles, walking on stilts, riding a hobby horse made from a stick, playing with balloons (before latex, made from a pig’s bladder), catching insects, climbing a tree, and 68 others. This was almost 500 years ago — before electricity, the microchip, Big Tech, and AI. Kids left alone and unplugged find things and create.
A current bestseller is The Anxious Generation by Jonathan Haidt. Haidt shows how the advent of the digital age has led to increasing isolation among teenagers, which in turn has contributed to a rise in depression and suicide. He notes that many of the tech innovators in Silicon Valley restrict their own children’s screentime, then lead business ventures that will profit from making screens even more addictive. Haidt encourages families and schools to restrict screentime and instead let kids be on their own more often to find out how real life works. He founded “Let Grow,” an organization creating resources for families and schools to nurture kids’ character and self-reliance.
Two afternoons a week we care for our grandsons, ages 6 and 8. They come to our house after school and have a snack. We let them watch 20 minutes of a favorite show (currently a guide to building more complex “Minecraft” structures on their tablets). Then we turn the television off and discuss what’s next: board games, crafts, gardening, or some sport.
Recently my wife had to take the 8-year-old to an early baseball practice, so I had 45 minutes with the 6-year-old. We went out into the backyard to hit whiffle balls. We used to have ten plastic balls, but as the boys have gotten stronger, their hitting prowess has led to nine being lost over the fence and elsewhere. We started playing with the last one, the old savvy veteran pitching tossing to the promising rookie. Soon the ball disappeared over the neighbor’s fence. But I found a partially cracked plastic golf ball buried in the bushes. I asked if he wanted to see if he could hit it. He liked the challenge and got some great whacks. In the process, the crack expanded. We were sure one more solid hit would split it in two. But the time came for me to take him home. Last seen, the little broken ball had fled into the bushes to survive for another day.
We had just spent 20 minutes playing with a whiffle bat and a broken plastic golf ball. What we did was not planned or packaged. It was improvised. It was fun. It was physical and mental. Our bodies, attention, and minds were all present in real time, interacting with each other and the surrounding environment.
Tech marches on. I look forward to the good things that may come our way (maybe from future engineers who became masters at Minecraft). But I worry every day about where AI is going to take our attention. We think we are smart, but tech is getting smarter. I am a constant advocate for putting limits on tech. This week I signed up with “Let Grow” to follow what they are doing. I want to see more kids hitting balls with sticks.

(The bashed-up plastic golf ball may be hiding in this plant.)
[i] The previous post in which I featured Brueghel’s painting is at https://wordpress.com/post/drjsb.com/376
For a more detailed study of “Children’s Games,” go to https://en.wikipedia.org/wiki/Children%27s_Games_(Bruegel)
#/media/File:Pieter_Bruegel_the_Elder_-_Children’s_Games_-_Google_Art_Project.jpg)